Outside of the walls of text your screen is full of abstract icons, and lists. Given the steepness of the learning curve here the small text was huge barrier to overcome. The walls of text are miniscule to the extent I was unable to read these from my normal playing position. The reason I say unfortunately is due to the fact the text hasn’t been optimised. ![]() Unfortunately the tutorial mode relies heavily on text instructions. The tutorial mode gives you a simple step by step guide to making a rocket, and contains a lot of information. This was something which was noted in the PC version, and something which has tried to be address with the inclusion of a tutorial mode. There is also one hell of an imposingly complex learning curve. There is a lack of detail in the game, and textures appear flat and drab. It looks blocky and simplistic, and oddly empty. Visually first impressions aren’t great with the game looking dated and every bit an old PC game. Given the game features layers of menus, and a comprehensive construction mode its interesting to see how this has translated to control via a DualShock 4. It has now found its way onto the PS4 giving us all the change to build a rocket from the comfort of our couch. When Kerbal Space Program launched on PC over a year ago it was a huge critical and commercial success. However give me an infinite pot of cash and willing volunteers and I reckon I could build a viable rocket, sort of. I’m constantly amazed that as a species we’ve been able to launch probes to far flung planets and get scientific information back. I’m enough of a space geek to understand how hard it is to build a rocket that works. ![]() ![]() Jin PS4 tagged fiddly controls / Kerbal / physics / simple graphics / tiny text by Steven
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |